HENRY CHRIST & ESP (Arthur Carter):
The deck is cut by a spectator and he then picks a card. You have predicted that card!
CASE FOR ESP (John Yager):
A spectator freely picks a symbol from five. You show that you knew in advance what the selected symbol would be!
THAT'S THE ONE (W. Rory Coker):
A self-working effect where a spectator finds the four symbols similar to your prediction!
STRANGE ESP (Max Maven):
A spectator cuts a packet of cards and picks the top card. He then selects two more cards and these three cards have the same symbols!
ESP TIME WILL TELL (Nick Trost):
A very neat routine using the standard clock principle with ESP cards!
ENVELOPE AND ESP (Aldo Colombini):
Two sets of ESP cards. A spectator picks a symbol from one set and another spectator picks a symbol from the other set. The two symbols match!
DESIGN DECEPTION (Someeran):
You show five ESP cards and a paddle with a cover. One spectator picks a symbol and the selected symbol is printed on both sides of the paddle!
COUNTDOWN TO ESP (Aldo Colombini):
You place a prediction on the table. Three numbers (1, 2 and 3) are used to deal a packet of cards. Four symbols are reached and they match the prediction!
FLING ESP (Aldo Colombini):
Using only twelve cards, you produce a series of bewildering feats in which randomly shuffled cards jump magically into pairs!
A MENTAL ESP EFFECT (Marconick):
A very visual effect with three glasses and three colored silks. You make a prediction and a spectator eliminates ESP cards until one remains. This matches the prediction. Can be done on stage!