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40 pages with over 60 photographs
- Delusion Assembly - You remove any three "magic" cards from the deck – say, an Ace, Two and Three – and place them aside. You now cut to the four Kings, placing them on the table in a diamond formation as you find them. Next, you pick up the three "magic" cards and drop them on top of one of the Kings. Instantly, the Kings assemble in this pile and the three "magic" cards are found where the other three Kings were. There is no palming and no hidden/extra cards involved.
- "Deckless" Delusion Assemble - In this version of the above, the four Kings and three magic cards are removed from the deck then the deck is discarded. The routine is now presented in packet trick style using only the seven cards.
- Seven Card Miracle - "Have you seen the Seven Card Trick? you ask, as you remove six cards and drop then on the table. "It uses six cards!" Which gets a mild laugh. “Actually, to make this the Seven Card Trick we need a seventh card.” You hand the rest of the deck to a spectator who removes any card. The rest of the deck is set to one side. The selection is placed among the six cards and the packet is now dealt into a pile on the table: Face down – face up – face down – face up – and so on. “Did you see your card?” you ask. "You did? That’s not surprising because…it's the only one you could have seen." You deal the seven cards one at a time revealing that the selection is now the only card that is face up. The effect is now repeated. Finally the seven cards are returned to the deck whereupon they magically reverse….except for one card that remains face down. This is the selection.
- Between Friends - A spectator selects any five cards from the deck. You explain that these cards are now inseparable, and to prove this you ask the spectator to remove one of them. You push this card into the middle of the deck. You now take the other four cards and drop them face down on top of the deck, whereupon, instantly the lost card appears face up in the middle of the four cards. Finally you blow on the other four cards and they have changed into the four Aces.
- A Nail-writing Trick For Those Who Can’t Nail-write! - A spectator names ANY card – say, she names the Two of Diamonds. You bring out an envelope from your wallet. You open the envelope and remove a white card (or the spectator can remove it) which you hand directly to the spectator. She reads out what you previously wrote on the card as a prediction – The 2 of Diamonds.
- Card Two Pocket - You take any shuffled deck and name your favourite card – say, the Ace of Spades. You now ask the spectator to name any other card – say, the King of Hearts. You spread through – no culling – and cut to your card the Ace of Spades which you give to the spectator. You ask him to wave the Ace of Spades as if it were a magic wand! Immediately you reach into your pocket and remove his freely named card – the King of Heart. You now cut both cards into the deck. Upon spreading, your card the Ace of Spades is seen to be the only card face up. But where is the spectator’s card? With an empty hand, you reach into your pocket and remove the spectator’s card for a second time.
- Saved by the Belles - Three spectators each select a card then the cards are lost back into the deck. You state that you have sensitive fingers that can cut to any cards. So you say you will demonstrate this by cutting to the three selections one at a time. You give the deck a cut and deal the top card face down in front of the first spectator. This is repeated for the other two spectators. For the grand finale each spectator turns over his/her card…but all three cards are wrong! So much for your sensitive fingers! Not to worry. "I have four secret assistants," you say, "who normally work unseen in the background. But tonight I need their help and I don't care if everyone sees them." You now ribbon spread the deck revealing the four Queens face up in the middle, and there are three face down cards interlaced between them, Collectors style. These prove to be the three selections.
- Morons - You hand the deck to a spectator who deals off any five cards. He then selects a card and this is added to the five cards to make six. You shuffle the packet and then alternate them face-up and face-down. You show the fanned packet clearly on both sides. Instantly all the cards face the one way again except for one card – his selection. Removing the selected card, you have the spectator cut it into the deck. He then holds the rest of the packet between his hands. Now his selection magically leaves the deck and is found reversed among the cards in his hands.
- The Plagiarists - You remove the four Jacks from the deck and give them to a spectator. Three cards are now selected and placed, unseen, in a face down row on the table. You open the deck and the spectator places the four Jacks, together, into the deck. After one shuffle, you spread to show that there are now three face down cards between the Jacks. These are removed and placed in a row below the selections to form three pairs. When the pairs are turned over each is seen to be a perfect match.
- Five to Three - Three cards are selected and lost back into the deck. You remove the four Kings, saying that they are experts at catching selected cards. So said, you drop the Kings onto the deck and immediately spread to show that they have caught a card, which is face up in the middle of the Kings. Alas, this is NOT one of the selections. You remove the packet from the top of the deck and place the rest of the deck aside. “Ah, well, at least we might make a decent poker hand from these five cards,” you say as you count the five cards from hand to hand. Suddenly, you squeeze the packet and deal three cards face up onto the table. There are only three cards – no Kings or wrong card – and these are the three selections!
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This is an ebook. Delivered instantly as a pdf file. No waiting! - Automatic Gambler - Created in October 2000 (along with Klectors that is elsewhere in this book) as an impromptu performance piece for the International Magic convention in December of that year. You demonstrate how to stack 4 Aces for a four-handed game. Then, you drop the Aces face up on top of the deck and they instantly vanish. You immediately give the deck to a spectator who now deals, not 4 but 5 hands this time. The face up Aces fall to his hand!
- Satanic Writes -
STAGE 1 – THE IMPOSSIBLE You give out a diary to spectator "A" for close examination. There are playing cards entered throughout with no discernible pattern, or excessive duplication of any card. You bring out a deck of cards which is regular. You remove the Joker and place it in the card case then give the deck to spectator "B." He removes three cards – completely free choice. He adds together their values to get a date – say, the 28th August. The spectator with the dairy looks up the date and reads out the card name written there – it might be the AH. Spectator "A" now deals through the deck but the AH is missing. In fact there are only 51 cards and the AH is the only missing card. You ask him to pick up the card case and tip out the Joker. Instead of the Joker he finds the missing AH!
STAGE 2 – THE MIRACLE You now give the diary to spectator "B" and say, "Let’s forget about dates this time. Just open the diary at ANY page and think of ANY card." He does that. Now, you name the card! - Klektors - A new version of Roy Walton’s Collectors created in October 2000. I created this (along with the Automatic Gambler that is elsewhere in this book) as an impromptu performance piece for the International Magic convention in December of that year. It’s totally impromptu – and you finish clean.
- Jack Of All Trade-offs - While this started from a simple play with words, the final result is almost a minimalist version of Dave Campbell’s Fred trick. It only uses six cards and there is a twist in the tale…
- Off-Centre Point - In Profile magazine, and then later in Duffie’s Card Compulsions I published a trick called Centre Point. After the publication of Card Compulsions, I changed the handling to make it more puzzling to the knowing ones.
- Laughing Queens - My handling for Roy Walton’s classic "Oil & Queens" from The Devil’s Playthings.
- Paradise Found - This effect is based on several factors, none of which I can pin down to any one source that actually inspired the routine. The effect is rather Phil Goldstein-like but without anagrams (See Thabbatical for several related ideas). Templates are included with the PDF.
- Snap Happy - Published for the first time.
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Long out of Print - One of the Most Influential Card Magazines Ever Produced!
Incredible material from; Rusduck, Elmsley, Charles Hudson, Bill Miesel, Marlo, Kosky, Milt Kort, Ron Edwards, Max Katz, Tom Ransom, etc. - Issue 1 - To a Memory, Strictly Straight, Rusduck Bridge, Forever Royal - And Yet Again, Rusduck "Stay-Stack" System
- Issue 2 - Zensational, Hocus Poker, Nudeck Speller, "Sneaky Pete" Repeat, An Oddity, S-T-R-A-I-G-H-T, Faro Favorites, Anyone for Bridge?
- Issue 3 - Rusduck Four-Way Deal, The Lost Ace, Sorcerer's Seven, Sermonette!, Faro Fantasies
- Issue 4 - Poker Poser, Study in Stud, Suicide Build, Sorcerer's Sevens II, Snibbets, Bottom Run Up, Flip Deck, Faro Favorites
- Issue 5 - M.K. Telephone Code System, Straight Cheating, Sorcerer's Sevens III, Color Separation, Fantabulous, Faro Favorites, Aces Up
- Issue 6 - Los Vegas Deck, Stud Students Stumped, The Coconut Poker Deal, Another Impromptu OOTW, Full Deck Speller, Revolving Poker, Major-Minor Do-as-I-do, Arab Roto-Pack, Ambitious 52, Winner's Weave
- Issue 7 - Koldex Deluxe, Tele-Mental, Rusduck Riffle, Rusduck Roulette, Zig Zag
- Issue 8 - Gambling Expose, Second & Middle Deal, Scrambled Straights, From the Middle, Utilitarian, Tri-Quad
- Issue 9 - Alphomega, Rusduck Run-Up, Encore!, Lie Detector in Person, The Triple Sin
- Issue 10 - Outer Space, Automento, Enigmatic Enclosure, Another Spirit Slate, Vacation Time, Vernonesque, Perma-Stack, Kwik Key Kard
- Issue 11 - Poker Run-Up System, Royal Aces, Hardell's Three Card Monte, Edwardian Aces, J.G.R. Mental Force, Mexicali Move
- Issue 12 - Poko-Combo, Temperamental Aces, Alaska, Enigmatic Enclosure, A Case for Mentalists, 1-2-3-4, Stay Stack Miracle
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This is an electronic facsimile of the first edition of this book that was published by Richard Kaufman in 1997. Over 75 amazing tricks. 163 pages
Hyper-links: The Table of Contents is fully hyper-linked. Every entry in the Table of Contents links to the starting page of the trick.
Link-back function: At the bottom of any page (not just the last page of a section) you can click on the page number and you will be instantly taken back to the Table of Contents.
Text Searchable: The PDF is fully word-searchable using the FIND function in Adobe Reader.
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18 contributors offering 26 Routines! 80 Pages - 110 Photos! 20 of these tricks in print for the first time! - Roy Walton Autograph Hunter: Roy causes a spectator's signature to jump from one card to anther. You'll love this!
- Gordon Bruce The Hands of a Surgeon: Gordon compels an unwitting spectator to cut to the four Aces. It's not often Gordon publishes material, so this is a real treat.
- Gavin Ross The ESP Shuffle: In this first routine, Gavin creates an incredible coincidence with an ESP deck despite the cards being mixed by a spectator.
- Hot Flush: In this 2nd routine, a randomly cut deck results in a Royal Flush in Spades!
- Jim Boyd Justice is Mine: Jim explains how he deals from the Bottom - then he fools you!
- Peter McLanachan Hofzinser 2001: Peter revisits the Hofzinser Ace Problem and dispenses with the deck, using only four Queens and a freely selected card.
- Euan Bingham A Hobbit's Tale: In this 1st routine, Euan vanishes the black Aces. When he tries to produce them again he finds the black Queens instead! This is no problem because the Queens suddenly change into the missing Aces. The black Queens are now found reversed in the middle of the deck.
- Phantom Aces: In this one, Euan causes Four aces to magically pass from inside a wallet to a deck of cards; he then makes the Aces travel from the deck back into the wallet.
- Gary Middleton Diamond Snatch: Gary makes the four Kings magically rise to the top of the pack, one by one, in search of a Diamond haul - the last King finds it!
- King for a Day: Gary loves the Hofzinser Ace problem; especially when the rest of the cards change to the mates of the selection. And this is precisely what happens here!
- George McBride Captives of the Cranium: We have 3 great routines from George! The 1st effect is an impossible card discovery where one spectator helps find another spectator's card.
- Stebbins Prediction: A terrific prediction effect where you will also admire the ingenius methodology!
- Veeser Meets Steranko: A spectator cuts the deck and finds the four Aces. Just like that!
- Steve Hamilton Thanks to Collins: A professional mind-bender from the late Steve Hamilton. Clever stuff.
- Scotty Johnston Big bank Hunt: A sandwich trick that fooled the a**e off me!
- Richard James Stranger: Richard uses two Kings to cause the back of a freely selected card to change colour, then it changes back to normal again. You'll love the simple direct method here.
- Iain Girdwood Total Recall: Iain memorises the colour order of a deck of cards after it has been shuffled by a spectator. 100% every time. Combining a system with a principle, you really do memorise the cards!
- Val Le-Val New Wave Oil & Water: Val's lovely Oil & Water routine using cards with O & W printed on them. So easy, yet so effective.
- David Walsh Walkaround: David tips his full walk-around card routine - a lot happens! Ambitious Card / Repeat Card to Pocket / Deck to Pocket / Card in Wallet. A 4 minute entertainment.
- David Forrest Eight of Two Kings: David presents a showy production of Four Kings and the Four Aces appear as a stunning kicker!
- Skinned: A selected card appears folded inside a packet of cigarette papers....in a flash!
- Peter Duffie Finishing Touch: Peter allows a spectator to choose any four cards at random - then he changes them visibly into four-of-a-kind as they are dealt to the table - or onto a spectator's hand!
- 52 Minus 1: A demonstration of psychic powers where only the audience touch the deck.
- R. Paul Wilson Thinking Cap: Paul lets a spectator just think of a card, then he finds it - no set-ups, and no difficult sleights!
- ConCam Cards: Paul's rendition of the classic Cards Across. Three cards travel from one packet to another, despite both packets being enclosed inside envelopes. No Palming! But if you like Palming, Paul offers a method with that, too.
- Dave Robertson L.K.D. Monte: Dave places a Queen between the two red Aces. So, the Queen is in the middle? No it's not. An easy and deceptive move that will enhance any 3-Card Monte routine.
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The Incredible Follow-up to Scotland Up Close
- Roy Walton Guardian Ghost: A dead Pharaoh summons a frightening object to deter tomb raiders from robbing his tomb. In this case it is a ghost; the ghost of the Pharaoh himself!
- George McBride Streamlined Who Knows the Card: A card mentally chosen by one spectator is found by another spectator. Clever stuff!
- George McBride Mirakill: Predict the colours of cards that have been freely mixed by a spectator.
- Jim Cuthbert Have a Drink on Me: A multiple prediction of hotels and drinks freely chosen by members of your audience.
- Jim Cuthbert Book Test: Jim's rendition of this classic effect. Dead easy!
- David Forrest Mating Season: A spectator freely chooses a card from a thoroughly shuffled deck. The mentalist divines the identity of the selection. The mentalist then reveals that he had predicted which card would be chosen by removing the mate of the selection from his wallet.
- David Forrest Invisible Opener: The spectator names any card. The mentalist proves that he has predicted ahead of time which card would be named. Shades of the Invisible Deck...
- Jackie McClements Dicychometry: Four spectators + four coloured dice = a knockout prediction!
- Jackie McClements Killer Finish!: Simply that - a Killer Finish that can be used for the above, or at another time.
- Peter McLanachan AL Together Now: Peter's impromptu version of the Card at Any Number. A spectator names a card, a second gives a number between one and fifty-two and a third spectator takes the cards and deals down to that number in the deck where the named card is found.
- Peter McLanachan Snap!: An inexplicable matching effect. A card is placed face down on the table as a prediction. The deck is spread in front of the spectator who is then invited to move one card out of the spread. This card is placed on top of the prediction. The two cards are found to match.
- Alan Innes Draw Your Own Conclusions: Excellent demonstration of Drawing Duplication using 26 cards each bearing a different design.
- Alan Innes Devil Lived 1 & II: A tarot card chosen form the Major Arcana spookily appears on a piece of parchment previously shown to be void of any writing.
- Alan Innes Wedding Present: Six cards are shown each with a month and number on each side giving a choice of all twelve months, Jan 1/ Feb 2, Mar 3 / Apr 4, etc. A list of 50 different wedding presents is shown along with a small box. Spec is asked what month they would like to get married and that month is placed aside. The spectator then mixes up the remaining cards turning some of them over to get a random total, say 48. The number is checked against the list of presents to give a gold coin. Inside the box that has been in full view is a gold coin!
- Scotty Johnston The Shoe She Connection: The spectator removes a card from a shuffled pack. The selected card is placed face down to one side. The spectator then randomly deals three piles of cards. When he has finished doing this he chooses any pile he wishes. The top card of the chosen pile is turned face up and is shown to be a King. The original chosen card is turned face up and is shown also to be a King. The two cards on top of the other two piles on the table are then also turned face up they are also Kings. The performer offers to try the trick once more. The Kings are placed to one side and a new card is selected just as before. The spectator cuts the deck into three different piles and again chooses any pile. This time when the cards are turned face up they do not match. The performer then picks up the Kings placed aside earlier and performs a magical gesture. The Kings change to the three mates of the chosen selection.
- Ian Kendall Spice Rack: Ian's system of progressive anagrams to determine a freely thought of kitchen Spice. Perfect for remote performances, such as radio or telephone.
- Euan Bingham Reversed Card to Named Number: A selected card appear at a a freely named number...and it's reversed!
- Mine's a Half: Euan's handling for the Half-Pass.
- David Lees One from Three: You divine a thought of photograph - the photographs can be taken from a spectator's family album. Includes same routine with cards.
- David Lees The Collector of Souls: A bizarre close-up effect complete with captivating script.
- Paul Lesso The Gobbolino Principle: "I do like the Si Stebbins stack but I've always disliked the periodically rotating suits. I spent a long time looking at various different methods of alternating the suits and I came up with the Gobbolino principle."
- Paul Lesso The Fiend Stack: "The Fiend stack was born to fulfil a certain route to a memorised deck. I wanted a stack that could be a cyclical stack whilst I learned the algorithmic stack. I then wanted to use it as an algorithmic stack whilst I memorised it. I also wanted several numerical forces to use for Book tests and prediction effects. Ideally it would also be stack-stay. After much thought, I came up with the Fiend Stack. It has a variety of interesting properties.."
- Paul Lesso Multiple Book Test: The deck is ribbon spread and the first spectator is directed to draw out two cards at any point. The second spectator takes one card above and below the cards removed, the third spectator also takes one card above and one below the cards just removed and the fourth spectator takes the cards above and below the cads just removed. Each spectator add their cards together and this decides the age in the book they will look at. The first spectator selects a book and looks at the first word on the page indicated. The Performer proceeds to reveal it. The spectators in turn each think of their word and the performer proceeds to reveal them.
- Paul Lesso Scipio's Fiendish Prediction: The performer removes the deck from its box, shuffles and cuts the deck. The performer studies the spectator for a moment and writes down a prediction. The spectator is then invited to cut off a a small number of cards from the top of the deck. The card on the bottom tells how many more cards to remove from the top. The next card stopped at is then used to tell how many more cards to cut off. The selected card if the card arrived at when more cards can be counted. The prediction card is turned over and revealed to match the card.
- Drew McAdam Two Essays: Read and Laren, Customer Care for Conjuror's, The Gentle Art of Audience Handling
- Peter Arcane Traffic Light Personality Test: A colour freely chosen by a spectator is divined during an entertaining personality test.
- Peter Duffie Foreknowledge: A routine using the word FOREKNOWLEDGE that proves you really had it!
- Max Gordon Slightly Off Target: You predict the description of someone who will sit in a chair in the audience in an envelope taped under their seat.
- Gary Middleton Pointing at Moe: While your back is turned, a spectator moves a card from one part of the deck to another - you not only divine the correct card, but you also tell them where they moved it from!
- Dave Robertson Predictriple: The performer has a deck shuffled by a spectator. He then places three business cards on the table which have writing on their underside. These are three predictions. The spectator now cuts the deck into three piles. The predictions are turned over – 3C – QH – 9D. The spectator now turns over the top card of each pile revealing: 3C – QH – 9D!
- Alan Rorrison Past Thoughts: You predict the serial number on a borrowed bank note - the prediction is played aloud from a dictaphone!
- Gavin Ross Cubism: A spectator rolls three dice until he is happy with the result. Using the total of the three dice, he selects a card from the deck. After genuinely losing his card into the middle of the deck, the performer takes the Joker and instantly changes it into the selected card!
- Val Le-Val Monte Car-Lo: Val Le-Val's brilliant mental Monte routine using three coloured cars and a car key. A routine that kills!
- David Walsh 21 Card Trick: David presents the 21 Card Trick....or does he?
- Psychic Paper: Mindboggling mentalism using a blackened card and a wallet.
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over 170 pages
- Jon Allen - Sad Aces
- Jamie Badman - Call as Ace
- Anthony Brahams - A.A.
- David Britland -Progressive Jacks
- Sean Carpenter -Insertion Technique Named!
- Harold Cataquet - ESP Mental, Lazy Man's Hanging Coins
- Roger Crosthwaite -Surprise Royal Flush Deal, An Off-Colour Deal, Polygraph
- Wayne Dobson - Vision / Ring Flash-2
- Shiv Duggal -Girl Talk
- Nicholas Einhorn -Coincidence
- Mark Elsdon -Station Master, KiLocator
- Kevin Fox -Centrifugal Lift, Centrifugal Elevator
- Andi Gladwin - Cheek-to-Cheek
- Brian Glover - Interlaced Vanish Revisited, Hot and Cold Card, Magician Makes Good Once Again
- Paul Gordon - The Eradicator, Mystery of the Number Nine, J R's Twisted, The Mystic Nine, Half a Higham, Murder to Describe, Stand Up for CATO, Hum Drum, Thumbs Up!, Impromptu Pokertell, Peter's Foursome, Thanks to Goodliffe, Are We Still Counting?, A Mystic Seven Phase, A Mystic Seven Phase II, Standing Up for Leipzig & Marlo, What, Another Kick?, DuffieCrosGord 1-2-3-4, When I was Twenty-One
- Paul Hallas - Again, the Aces
- Justin Higham -Clairvoyant Plus, Clairvoyant Plus Wand, Clairvoyant Plus Name, Clairvoyant Plus Colour
- Andy Hurst - Cancelled Out, Three Willy, Uno Undo
- Rob James Cavort - in the Act
- Lewis Jones - Book of Words, Pokerface
- Walt Lees - WalCardlet, No-Exchange Do as I Do
- Shaun McCree - The Devil's Card, Four Ace Repeat Reprise
- Iain Moran - Kicked Forward, Colourful Triumph
- Andy Nicholls - Kings 'n Aces, Cop Out
- Jack Parker - Trial Separation
- Mike Rose -Cream Tea(sed)
- Al Smith -Fayre and Squayre, Al's Favourite
- Stephen Tucker - CAAN, A Freer Chance
- Dominic Twose - Magic Cards, Joker Guarantee, The Rotating Hand
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65 pages
- CRYSTAL CLEAR TRANSPO The classic transposition between two cards placed on the top and bottom of a glass. No duplicate cards are used.
- A ROYAL ENIGMA Based on "The Vernon Card Puzzle" in Early Vernon (1962). It was inspired by Peter Kane's "Royal Families" in A Further Card Session (1975) and by Roy Walton's "Split Up" in The Complete Walton Vol. 2 (1986).
- MORE ROYAL ENIGMATICS Can be used as a Follow-up routine to the previous effect, or a stand-alone trick. Based on Roy's "Happy Families" in Some Late Extra Card Tricks (1975), also in The Complete Walton Vol.1 (1981).
- MEXICAN EXPANSION You lay three cards in a face down row on the table. These are a prediction. A card is now freely chosen from the deck – no force. The three cards are now turned over: the first card is a SPOT card - the second card is a Diamond – the third card is a Nine. Therefore, you say, the card chosen must be the Nine of Diamonds? It is. Not the same as the version published on this website.
- LEAD-IN 'The Spectator Cuts The Aces' has always been a favourite of mine. This version is designed as a lead-in for any four Ace trick that requires the usual 12 cards, and there must be hundreds that fall into that category This particular version is based on a Marlo method which used the lap. No lapping here!
- ON A ROLL After selecting a card, a spectator cuts the deck into three piles. The top cards of these piles are shown to be three Jacks! Where is the missing Jack….it’s his selection, of course.
- A GREAT DEAL OF THOUGHT Two selections = one discovery and one surprise.
- A SHADE INEXPLICABLE You lay out 8 business cards numbered 1 through 8 on the table. A spectator slides out any five cards - no force. You have predicted the outcome!
- MUCKY HANDS A pseudo-explanation of hand mucking in which 4 completely blank cards transpose with 4 Kings that are in your wallet.
- AS EASY AS A,B,C A spectator shuffles the deck and cuts it into three piles, then he shuffles each pile. He now picks up one of the piles and holds it in his hands. You and another spectator each take one of the remaining piles. You both input data, and that is, the complete alphabet, A to Z! Both piles now reveal the number of red and black cards that are in the original spectator's pile.
- SHORT SHARP SHOCK SHARPENED This short, simple but effective colour changing pack is an improved handling of that which I published in Contemporary Card Magic (Martin Breese, 1984). The original version had an awkward discrepancy where the last card dealt during the 1st selection process immediately appeared as the face card of the deck for the 2nd selection process. It has only taken me 21 years to eliminate this problem! Sometimes the simplest solutions are the hardest to find.
- A 'LESSEN' IN DISHONESTY A spectator takes a portion of the deck, cuts it and places a card, unseen, into his pocket. He now eliminates all but two cards. The remaining two cards are used to designate a SUIT and VALUE. These two components accurately reveal the card in the spectator’s pocket.
- U. D. ASSOCIATES A spectator finds two matching mates without knowing how.
- ONLY A GAME Tricks with the Down Under deal are generally considered boring by the magical populous. I cannot disagree with this where a large number of cards are involved, or the performer repeats the procedure four times to arrive at the four aces. Let's face it, the Down Under has to be the least interesting thing imaginable for any audience to sit and watch. However if the number of cards is few, and two spectators are asked to partake in a little game of chance, with the performer simply standing by we may have a trick with audience interest.
- SLY ACES A card is chosen and lost back into the deck. Removing the four Aces, you clearly show that all four Aces are are face down. Suddenly, the red Aces magically turn face up between the blacks! "The red Aces appear to be quite talented. Let's test them further." You place the red Aces on the table, side by side. You drop the black Aces onto each red Ace in turn and the reds rise to the top. "Yes, the red Aces are obviously the more talented Aces," you observe. Placing the blacks aside, you cut the reds face up into the face down deck, whereupon they instantly catch one card between them. "What was the name of your card?" you ask. He might say, "Seven of Clubs." The trapped card is turned over, but it's the Seven of Spades. "Oh, they seem to have caught the partner of your card. Maybe the red Aces weren't the more talented after all," you say, as you spread the two black Aces that you places aside earlier to reveal their card is now reversed between them.
- MIND FIELD A method for the Paul Fox Miracle Gimmick but with no gimmick and using only one ordinary pack.
- HERE LIES THE TRUTH An easy to do 'Lie Detector' that can't fail to get all the questions right. You can actually let the spectator handle the cards for the whole trick.
- IT'S IN THE STARS From a packet of cards, two spectators each remember one by a free choice. After allowing the spectators to test their psychic powers, you divine both choices.
- THE PROBLEM WITH HOFZINSER An easy solution to the Hofzinser Ace Problem using a slight cheat in place of the usual transposition.
- OLD TIMER Taking a shuffled deck, you openly reverse any card in the deck - perhaps a Five spot. A spectator now freely selects any card and then he loses it back into the middle of the deck, without any interference from you. The reversed Five spot now locates the selection.
- ORBITAL STACK This is a simple rotational stack - like Stebbins or Eight Kings - where the deck can be cut and the bottom card tells you what the top (next) card is.
- MAGNUM STACK Another simple rotational stack - like Stebbins or Eight Kings - where the deck can be cut and the bottom card tells you what the top (next) card is.
- MIRACLE THOT! You bring out a BLUE backed deck of cards. In performance the colour of the backs would never need to be mentioned - I do that here so you may follow the effect in your mind’s eye.
You fan the deck of cards faces outwards and invite a spectator to merely think of any card. You now give the deck to the spectator - you never touch it again. Nothing is secretly added or removed from the deck.
After failing to read the spectator’s mind, you explain that your psychic ability is actually in the field of Prediction. At that, you hand another spectator a sealed envelope.
The first spectator goes through the deck and removes the card he is thinking of. There are no duplicates to be seen. NOTE that the prediction envelope is out of your hands BEFORE this spectator reveals the card he is thinking of. It might be the Queen of Hearts.
The second spectator opens the envelope and pulls out a single playing card - it is the Queen of Hearts!
BUT there is one final kicker: You ask both spectators to turn their cards face down. Astonishingly, the thought of card has a RED back (remember the deck’s blue and you now spread it across the table to show this fact), and the prediction now has the blue back. A remarkable conclusion to a remarkable trick!
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BETWEEN THE ACES: Very slowly you deal cards onto the table and a spectator stops you anywhere. He notes the card stopped at - it is placed on top of the deck and the dealt cards dropped on top with absolutely no moves. Despite the fairness of the procedure, the selected card is now revealed to be in the middle of the four Aces.
HEAVYWEIGHT: You give a spectator seven cards and state that one of the seven cards is heavier than all the others. For example, black ink is heavier than red ink, and court cards are heavier than spot cards, Spades are the heaviest of all. Not a lot of people know that! Despite constant mixing of the cards by a spectator, he ends up, undoubtedly, with the heaviest card in the deck.
THE INTEGRITY TEST: This simple effect combines the Lie Detector with a colour separation, ending with the revelation of two selected cards. It works itself, so you only need to create a suitable presentation.
FOUND OUT!: A spectator cuts the deck and looks at a card. He then cuts his selection back into the deck. The selection is now found along with the other three mates.
TOHU BOHU: Using a packet of cards, a spectator finds his card using an elimination process. You state that the process can find any card at any position. You now prove this to be true.
CRAFTMASTER: A card is selected and lost back into the deck. You remove the four Kings and give the deck to a spectator, who shuffles then cuts it into two piles. You clearly show that you have the four Kings then you deal two on top of each half deck. A snap of the fingers, and all four Kings are found together on top of the one pile. When the spectator turns over the top card of the other pile, he is surprised to finds his card!
PREDICTUM: A spectator cuts the deck into two halves. He cuts off a portion from one of the halves, notes the card cut to, then drops the packet on top of the other half. You remove two cards from your pocket, stating that you placed them there earlier. The values of these two cards are totalled. They might total sixteen. The spectator counts down to the sixteenth card in the main deck and finds his selection!
DIVINOTION: A spectator cuts off a section of cards and secretly counts them. Meanwhile a second spectator takes the card that was left from the cut and retains it. The first spectator replaces his portion of cards into the deck, then the other spectator replaces his card. You spread the deck revealing two cards face up - perhaps a 6 and a 7 = 13. This is exactly the number of cards cut by the first spectator. And what about the selected card? Well, it makes a sudden appearance between the two indicator cards!
PRELIMINATION: A spectator selects two cards from a packet as a prediction. At this point you state that, later, the value of the first card will be used and the suit of the second. The spectator then eliminates all but one of the remaining cards. He turns over the two prediction cards - one might be a Seven and the other a Heart. The card he is left holding is the Seven of Hearts.
UNWONTED: You lay the Ace, Two, and Three of Spades in a face up row on the table. Next you remove the two black Jacks, which you claim have incredible powers! You now cause the Ace, Two and Three to travel upwards through the Jacks. Finally you place the two Jacks between a spectators palms. You gather up the three tabled cards and snap them, whereupon they transform into the two black Jacks. The Ace, Two, and Three are now between the spectator’s palms!
QUAD CUT COUNT: A spectator cuts the deck into four piles in an attempt to cut to the Aces. He fails. However, using the four random cards he did cut to he ends up with all four Aces.
DYING TIME: You use six playing cards which represent the six sides of a magic electronic die. Adding the Joker which represents the battery, a mystery occurs. For previous related concepts see Roy Walton’s "Eliminator in Disguise," (Magic Circular, Aug.96) and Alex Elmsley's "Eliminator" (Magic Circular, Mar.96).
THE ASSOCIATE: Here we revisit a packet elevator plot that has been visited previously by several, including Vernon, Cervon, Jennings and Dingle. In this version there are no False Counts or secret displacements. Yes, this works almost automatically.
RESTRICTLESS: One of those tricks where one spectator helps to find another spectator’s card and neither knows how.
GENERAL BUNGLE: After a card has been noted, you remove four cards from the deck. You show them one by one and they are all duplicates of the selection. At least that’s what you think! As it turns out, the selection was a totally different card. No problem. You turn over the last card shown and it is seen to have transformed into the selection. The other three cards prove to be the mates of the selection, making four-of-a-kind!
ELEVUTION: A simple Elevator trick goes drastically wrong (this is becoming a habit!). Not to worry, an unexpected card saves the day.
37 YEARS LATER: A spectator shuffles a packet of 10 cards. He then chooses one and buries it back into the packet. He now spells the suit of his card, dealing a card for each latter. That’s all he does. Now he eliminates all but one card - this final card is his selection.
SPELLFIRE II: This is a variation of Martin Gale’s "Spellfire" that appeared in the January 1999 issue of Abacus. There are shades of the Chicago Opener here too.
MATCH OF THE DAY: A spectator cuts a packet of 12 cards then removes four cards at random. Three of the cards help find the mate of the fourth, rather a small packet version if Roy Walton’s "Almost Impromptu." There is an additional kicker for Palmists!
SPECIAL ENVOY: A card is chosen and lost back into the deck.. The four Aces are dropped face up on top of the deck. The spectator names only the suit of his card. Immediately the Aces are dealt off and that Ace is missing. You spread the deck and the missing Ace is seen in the middle. The card immediately above it proves to be the selected card.
WED: The Hofzinser "Royal Marriages" plot rides again in this self-working version.
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DECK DISCERPTION: Two cards are selected and returned. First, the deck splits into reds and blacks. Then the red selection is found reversed in the centre of the red cards. And, the black selection....oops, both selections were red? No problem, the other selection is found to be the only stranger in the blacks.
AUTOMATED DIAMONDS: An attempt to attain the effect of Alex Elmsley’s "Diamond Cut Diamond" without any moves, and without touching the deck. This uses the old Principle Nine Force.
MORE DISCERPTION: Spectator A shuffles 10 red cards and spectator B shuffles 10 black cards. After each make a selection - their cards magically appear among the opposite colours.
HOFZINSER THE AMBITIOUS: The Aces lie face up on the table. A card is selected then lost in the deck. You pick up the Aces and insert them into different parts of the deck, then square all. The Aces rise to the top, with one exception. The Ace that was the same suit as the selection now IS the selection.
SEE YA LATER ELEVATOR: This simple Elevator routine is close relative to "Hellraiser" (See Effortless Card Magic). This uses more cards and offers a different finish.
WISH IT WAS LATER: Staying with the Elevator genre - the genesis of this routine lies in a Royal Marriages effect that I published some time ago. Here, two black Jacks rise through the deck, then a spectator cuts them into the deck whereupon they locate two previously selected cards.
BLENDID: You give two spectators each a packet of four cards and you have a similar packet. Each packet contains two black cards and two red cards. The idea is simple - you place one card face down on the table, and both spectators place one of their cards on top. The idea is get three cards all of the same colour. The only problem is that neither of you are allowed to look at the faces of your cards. However, a 100% percent colour match is guaranteed.
CANNY FAIL: This effect is a presentation for a principle devised by both Eddie Joseph and Ed Marlo (Automatic Placement).
DREAMLAND: Four spectators each select a card then the four selections are lost back into the deck. The four Kings are now placed face down on the table and mixed. Each spectator in turn selects a King and each King is pushed face up into the face down deck. Finally the deck is spread across the table to reveal that beside each face up King is a selected card, also face up! This is a reworking of a trick I published in Abracadabra called "By Royal Command."
SHORT TERM: To begin you write a prediction on a piece of paper, which you fold and leave in the care of a member of the audience. Next, you shuffle your deck, give it to a spectator and ask him to cut it into five random piles. The top card of each pile is removed and the rest of the deck is discarded. Using his name (or if you know his name, he can use another) he eliminates four cards. The fifth card is turned over - it might be the Jack of Spades. When your prediction is revealed, it predicts the Jack of Spades!
RATHER ABRUPT: You cut off about half the deck and a spectator cuts off a portion and counts them to get a secret number. He now uses this value to make a selection. Your back is turned as he makes the selection. You now say that you will try to find the card, and you proceed to attempt to do so. However, a sudden change of plan results in the selection magically appearing in your pocket! ....and they thought this was a mathematical card trick!!
FLABBERGUSTED: Two cards are chosen and lost back into the pack. You turn over the top card which proves to be a random one. You give it to the first spectator and ask him to stab it into the pack in an attempt to put it right next to his selection. He tries twice and fails. However, when he turns the random card over he is surprised to find that it has transformed into his selected card! Finally you hand this card to the second spectator and ask him to blow on the card - when he turns it over it has transformed into his card!
WHERE IT’S AT: A prediction effect that is completely impromptu and can be done with any old deck. It was inspired by Roy Walton’s "Almost Impromptu" from The Devil’s Playthings and The Complete Walton Vol.1. The Rusduck Stay Stack principle is used but there is no prearranging of cards. You need a scrap of paper on which you will write the name of a card.
PHANTOMESQUE: This came about after reading Les (The Phantom) Johnson’s "Time Zone" in Abacus, issue No.3, Vol.7.
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FREE AS A BIRD: This effect is a two card discovery that I find quite effective. It uses the Hamilton/Finnell Free Cut Principle - a visual deception of the highest order.
WEDLUCK: The trick that follows is a simple, yet effective, royal marriages effect using the Rusduck Stay Stack principle. A Stay Stack is a mirror stack that retains its properties after certain shuffling.
THE PARANORMAN: A chosen card is found using three unknown numbers. This uses the Norman Gilbreath Principle. Before commencing set your pack with the colours alternating.
THE MILKING WAY: What follows is packet version of Paul Curry’s "Power of Thought."
KEY LARGO: Two cards are very fairly selected and lost into the pack. The first card is found by mental effort - the second selection is found by stabbing the first into the pack.
UNI- VERSATILE: This is a very easy approach to the Fulves "Universal Card" plot. Here, a black Jack takes on the image of an Ace, Two and Three. Finally the Ace, Two and Three change into the other three Jacks.
COLLATORS: Two cards are selected then returned to the deck. You now remove the Ace, Two and Three of Clubs and, after a demonstration of their powers, they ensnare both selections.
COLOUR FOOL: A simple red black alternating stack can be a very potent weapon. The following multiple card location is an example of how this simple set-up can be used to good effect.
LIKEWISE: An elaboration on the classic ‘Do As I Do‘ effect.
THE UNDERTAKERS: Here’s another trick using a Stay Stack. Inspired by ‘Wedluck’, this is different effect.
THE PARTY’S OVER: The effect is that of Bob Hummer "18 Card Mystery," but with a new approach to the displacement.
ECHO ECHO ECHO ECHO ECHO: A coincidence effect with two spectators doing all the work! The second phase of this trick is based on a previous effect of mine called ‘Ethos.’
SIMPLY STATED: Simply stated, the two red Aces find two previously chosen cards.
A TWISTED TALE: This is a combination of Vernon’s ‘Twisting the Aces’ and the ‘Hofzinser Card Problem.’ The original version of this appeared in Abacus.
KATCH KINGS: A simple two card sandwich trick suddenly develops into a full-blown Collectors effect.
THE COUNCIL OF 9: The following effect is a simple card discovery where a spectator finds his own card without knowing quite how.
DREAMT: Without asking questions you divine the name of a card that a spectator has thought of.
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CONTENTS & EFFECTS - ILLUSION Versus REALITY: This is a direct and magical production of the four Aces, with two of the Aces seemingly appearing in the hands of a spectator.
- THREESIGHT: A simple, but effective, prediction using the Gilbreath Principle.
- IN PLACE: This simple trick is an ideal one to perform for anyone at a moment's notice. It uses what is often referred to as the Automatic Placement.
- CENTRAL RESERVATIONS: This is essentially a small packet version of Paul Curry's "Power of Thought," and a possible miracle single card prediction.
- TRANS-VERSE CARDS: In an attempt to cause two cards to transpose in the deck, not only do they transpose, but they magically turn face up as well.
- BACKFIRE POKER: This is a variation of Jim Steinmeyer's 'The Ten Boys Poker Deal' which appeared in the December issue of Magic. There is some added entertainment value, and a twist at the end.
- CATALYSTIC COLLECTORS: The following rendition of Roy Walton's "The Collectors" is fairly true to the original effect in that only three kings are used to collect two selections.
- THE FUTURE PACKET: The following effective prediction was inspired by Roy Walton's "Palmist's Prophesy" from The Complete Walton, Volume 2.
- BRIDGE CLUB: Some time ago I set myself certain conditions for a proposed bridge demonstration where all thirteen of one suit is dealt to one hand.
- THE MINDREADER'S VISION: Here is a method for the Hummer 'Mindreader's Dream' but without a complex stack or any static key cards. The cards are however preset, but the arrangement is a simple one.
- STACKING FOR REAL: This is a simplification of Peter Kane's "Acestack" which appeared in his booklet A Further Card Session. It is not intended as an improvement but it is less intense (for me) in appearance. Instead of one shuffle, two shuffles are used. The description will stack four Aces to fall to the dealer in a five handed deal.
- THE OLDE WALTONIAN TRANSPOSITION: The following is based on an effect of Roy Walton's which appeared in Stan Allen's Magic. Here the effect has been altered to a straight transposition.
- On THE LEVEL: You show five Alphabet (Lexicon) cards which obviously spell the word LE-V-E-L. The cards are dealt face down on the table in a straight line, this represents the word "level" as the cards are level. You now push the cards into a diagonal sloping line, so they are no longer LEVEL. On turning the cards over, they now spell S-L-O-P-E!
- FAROSATION: In effect, the four Aces are buried at four different positions in the pack. After two shuffles you spell the name of the leader: T-H-E A-C-E O-F C-L-U-B-S forming four piles. The top card of each pile proves to be an Ace. Two perfect Faros do all the work.
- COLOUR FOOL: A simple red black alternating stack can be a very potent weapon. The following multiple card location is an example of how this simple set-up can be used to good effect.
- RANGE ROVER: This is a simple elaboration of Roy Walton's "School Daze" that appeared in Profile magazine. The underlying principle was based on a Henry Christ concept.
- SPINNING YARNS: A coincidence and a discovery using Alex Elmsley's "Penelope's Principle."
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CONTENTS & EFFECTS - DEEP THOUGHTS: The following effect uses the Ed Balducci Cut Deeper Force and adds some logic to the procedure by making each stage of the cutting process important.
- DOUBLE DECKER: The following trick Is a direct variation of an intriguing sandwich effect entitled 'Predict Wich', published by Jerry Sadowitz in the July 1992 issue of Magic.
- MAGICIAN: Among the many brilliant concepts in 'The Collected Works of Alex Elmsley' is an item called, 'Australian Self-Help'. What follows uses the principle outlined in that trick.
- TRIPLICANTS: Triplicants is an alternative handling for Robert Harbin's 'Triple Coincidence' which appeared many years ago in 'Abracadabra', and subsequently in the book, 'Harbincadabra.
- THE 18 CARD TRICK: A variation on the "21 Card Trick" designed to be performed for those who know the original.
- BETWIXT AND BETWEEN: Inspired by Paul Curry's 'Turn of The Century' from his book Paul Curry Presents, and William Larsen Snr's 'A Reverse Location' from The Encyclopedia of Card Tricks. The back to back principle used belongs to Leo Horowitz (Daley Notebooks).
- THE PSYCHIC SPELLER: A no-questions-asked routine where a spectator thinks of any card in a packet of several, then magically finds it.
- THE MAGIC SHUFFLE: This effect uses fifteen cards and if you look at the table you will see that with the previous EVEN number - 14 - the cards at positions 5 and 10 remain after any number of OUT Faros. Because the quantity here is one more this means that the shuffle will be a Straddle Faro.
- WEIGHT PROBLEM: This, and the variation that follows, were both inspired by the Jack Avis' effect called 'Weight Lifter', which appeared in The Crimp. This first version is basically very simple in concept, however it does the job. Neither version requires a full 52 card pack despite the fact that the effect deals with exact quantities of cards.
- ADDING MORE WEIGHT: In this variation you do not reverse a quantity of cards, rather you reverse two cards in the pack, when added together they equal the number of cards cut off by the spectator. As an afterthought you draw attention to the fact that there are a number of cards between the two reversed cards - when these are counted they too match the spectator's number!
- HANDOUT: A quick puzzler which could fit into some gambling routines.
- THE STATIC DECK PREDICTION: An old arithmetical principle is brought into play here, but it is well camouflaged and hopefully the effect is non-mathematical in appearance.
- THE TELLING HAND: This is an expansion of a trick which I first published in 'Spellbinder' under the title "Ladies in Waiting," then later in Inspirations under the title "Hen Party." The latter used the Christ Force, a suggestion which was made by Roy Walton to eliminate a rather large block turnover in the original. The following retains Roy's suggestion and introduces a third selection along with a stronger presentation.
- CHAIN OF EVENTS: The following is a variation of Roy Walton's excellent "Chain Lightning" which appeared in the extra chapter at the end of The Complete Walton, Volume One.
- TRADING PLACES: This is a direct variation on a card in card case effect that I published in 'Applications'. What follows is a different approach to the sandwich transposition plot, which the aforesaid effect in fact was. This time the pocket is used.
- OIL FOIL: "Oil Foil" was intended as a quick introductory sequence to any longer "Oil and Water" routine that you might already use. As I dislike long Oil & Water routines I don't go any further.
- FAIR GAME: In the book 'By Forces Unseen' by Ernest Earick there is an interesting approach to the classic "Ten Card Poker Deal" using a packet of sixteen cards. The feature of this is the completely free selection of the initial hole card, which in turn becomes the Jonah card. Mr Earick's method was in turn based on a Chuck Smith idea which used the full pack to achieve the initial free choice of card. I was still unhappy about presenting the trick using more than the requisite TEN cards which is the whole point of the Ten Card Deal in the first place, so I devised the following. I would suggest that you use this an opener then proceed with a longer routine because this is an effect that thrives on repitition. The best routine in my opinion is Harry Loryne's which can be found in 'Decksterity'. The Darwin Ortiz variation on that routine is also a good one.
- THE NUMBERS GAME: A variation on Michael Zens and Ted Annemann ideas where a stack of cards allows any Poker hand called for to be dealt to the dealer. This however could only be performed for Poker players. Here numbers are used, so it can be performed anywhere, and the stack is reduced to only seven cards. The idea of using the Bottom Deal for this procedure, as well as the Poker Deal, was devised by myself and Gordon Bruce in the 1970's.
- FAULT FINDING: This routine is really a card location under the guise of a Lie Detector.
- CARD SELECTION: Inspired by Harry Lorayne's "The Indicator" from Deck-sterity and J. K. Hartman's "Re-prefiguration" from Card Craft. In this version, however, there is no culling of cards.
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