KV item=D69309
KV1 item=D69309 item D69309
KV2 item=D69309 item D69309
debug y item D69309
KV c=s item D69309
KV1 c=s c s
KV2 c=s c s
debug y c s
KV p=all c s
KV1 p=all p all
KV2 p=all p all
debug y p all
KV pn=54 p all
KV1 pn=54 pn 54
KV2 pn=54 pn 54
debug y pn 54
KV s=d pn 54
KV1 s=d s d
KV2 s=d s d
debug y s d
env D69309||
keys D69309
read
item matchsetup
header
The "No Contact" trick is very relevant for this period. The magician makes a hole in the spectator's card, puts it on the table and hole magically jumps to the other side of the card. After an effect, the magician can give the card to the spectator as a souvenir.
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