KV item=DB5247
KV1 item=DB5247 item DB5247
KV2 item=DB5247 item DB5247
debug y item DB5247
KV c=t item DB5247
KV1 c=t c t
KV2 c=t c t
debug y c t
KV p=all c t
KV1 p=all p all
KV2 p=all p all
debug y p all
KV pn=169 p all
KV1 pn=169 pn 169
KV2 pn=169 pn 169
debug y pn 169
KV s=d pn 169
KV1 s=d s d
KV2 s=d s d
debug y s d
env DB5247||
keys DB5247
read
item matchsetup
header
"The Jar is an incredibly valuable tool in a mentalist's arsenal due to its deceptively natural look that hides its true nature as a multifaceted utility item capable of accomplishing customized miracles on stage, screen or close-up."
- Paul Draper (Mentalist and Anthropologist)
"Finally a switching device that doesn't look like a magic prop. It's a wonderfully organic and practical gimmick."
- Shawn Farquhar
In the realm of switchboxes, we searched for THE most organic and practical gimmicks that could be hidden in the most effective of hiding places... in plain sight.
Introducing, The Jar, by Kozmo. The Jar is one of the most versatile and organic switchboxes ever created.
Why have a highly suspicious, magic gimmick on the table, when you can have an unassuming, plain old jar that is as diabolical as the craftiest of switch devices?
The jar and the item inside stay in sight the ENTIRE time of the performance.
COMPLETELY INSPECTABLE, The Jar's possibilities are never ending.
Rings, sugar packets, cards, coins, bills and more... are able to be switched to ANY small object.
The Jar also allows for extremely visual coin penetrations and a coins-across routine that is unlike anything around.
The Jar takes all of the dirty work out of switching, and leaves your spectators in astounded disbelief.
The Jar comes complete with:
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