KV item=TB7661
KV1 item=TB7661 item TB7661
KV2 item=TB7661 item TB7661
debug y item TB7661
KV c=t item TB7661
KV1 c=t c t
KV2 c=t c t
debug y c t
KV p=mental c t
KV1 p=mental p mental
KV2 p=mental p mental
debug y p mental
KV pn=19 p mental
KV1 pn=19 pn 19
KV2 pn=19 pn 19
debug y pn 19
KV s=d pn 19
KV1 s=d s d
KV2 s=d s d
debug y s d
env TB7661||
keys TB7661
read
item matchsetup
header
The Magician/Mentalist presents ten cards to his spectators. Each card is printed with the image of a "Lucky Charm" item considered to bring good luck. An envelope containing a prediction is placed in full view or handed to a spectator to keep hold of. The ten charm cards are dealt through to allow the spectators to see all the different images. A spectator is asked to merely think of any number from one to ten (inclusive). The charm cards are dealt through again, this time asking the spectator to remember the image that lands at his thought-of number.
The Magician/Mentalist looks at the spectator and reveals the mentally thought-of number, the lucky charm in the spectator's mind, and finally shows the prediction inside the envelope. It is a card printed with the matching charm!
Three direct hits without anything being spoken or written down by the spectator!
Can be repeated with a different outcome and is very easy to do. In fact, it is virtually self-working!
"This is excellent"
- Kev Mark
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